Lead Prop Artist with Build A Rocket Boy LTD, on their AAA project, MINDSEYE in Unreal Engine 5. Looking after a team of artists in Edinburgh, France and Budapest.
When I joined, I re-wrote our entire pipeline at the studio for both prop/weapon art creation, helping to boost the morale and performance of our internal and external teams along with solidifying proper review process for our internal and external teams too. This also includes supporting both internal and external art teams as a lead, to ensure they are creating high quality art while being mindful of performance and keeping their art optimal as possible for the project, following strict guidelines for Nanite etc.
I also provided Art-Direction support on Environment Art Props, Cinematic Props and the Weapons we created for Mindseye. I also worked heavily with production and tech art, helping to establish better pipelines for both prop/weapon art in the project, perform housekeeping on outdated/legacy content in the game too, helping to both reduce over-all memory footprint and maintain a consistent up to date library of all our content. This also included doing a pass of locations in the game, set-dressing and replacing/removing all legacy/deprecated content. I also worked heavily with Rigging, Animation and Design to ensure both Hero props/ weapons are meeting the requirements for MINDSEYE.
I also hosted bi-weekly alignment calls with my team to review their progress, both provide and receive feedback on what I can do better, as a lead to support them on a AAA project. I also participated in daily meetings with other departments covering aspects of the game, helping to establish/problem-solve issues that arise and work with production to then action these requirements with my team.
Daily duties included:
• High level meetings with departments such as Animation/Rigging, VFX, Environment Art and Art Direction
• High level meetings and management of our Outsourcing Partners regarding both Props and Weapons for MINDSEYE.
• Brief preparation via Jira and time estimate management for our internal and external teams.
• Supporting production with Milestone planning and estimates.
• Supporting our internal and external artist’s with prop duties on MINDSEYE / providing support and feedback.
• Point of contact for Environment Art on usage restrictions around the city of Redrock.
• Applicant reviews and interviews.
• Engine integration, set dressing, blueprint creation, housekeeping and over-all management of Actor Palettes/location asset dressing and PLA Level instancing actor integration.
• Architecture Kit support and Placeholder asset creation for Cinematic and Environment Art teams.
• Setting Props etc up for HLOD generation.
• Weapon Art, Environment Art Prop and Cinematic Prop Art.
• RND pipeline development.
• Optimization pipelines for content in MINDSEYE along with optimizing legacy content for performance.
• Supporting our VFX team with Chaos destruction and physics implementation on the content we create.
• Supporting Technical Art/Engineering on performance working closely to ensure all prop content is optimal for the project.
All rights reserved to Build A Rocket Boy and IOI Partners.














































































