An industry experienced artist, based in Ireland. In the games industry for over 5 years now. My skills range from Modeling, Highpoly sculpts and PBR texturing. A versatile artist.

My work has been featured in both Triple A and indie titles. My style sways more towards realism and creating realistic content

Portfolio not always representative of current quality
due to NDA's.


PlayerUnknown's Battlegrounds - PC/XBOX/PS4
Insurgency Sandstorm - PC/XBOX/PS4
Red Dead Redemption 2 - XBOX/PS4
Total War: Warhammer - PC
Firewall: Zero Hour - PS4
Ready Or Not - PC
Hitman 2 - PC/XBOX/PS4
Operation: Harsh Doorstop - PC
Sea Of Thieves - PC/XBOX
Dead Matter - PC
Black Mesa - PC
Pavlov VR - PC
Last Year: The Nightmare - PC
System Shock 3 - PC
Ground Branch - PC
S.O.S - PC
The Forest - PC/PS4
Splitgate: Arena Warfare - PC
NotMyCar - PC
Killing Horizon - PC
Eden Star - PC
Identity - PC
PokerStars VR - PC
Rollercoaster Legends - PC/PS4
Grip - Caged Element - PC/XBOX/PS4/SWITCH


Gamkedo - Live podcast interview
GameDevAdvice - Live podcast interview
Northern Sound FM - Radio interview
Develop Magazine - August 2017 - Interview
Dublin Games Summit - Panel Guest
European Games Week - Keynote Guest
TN2 Magazine - Interview
The Indie Gamer Magazine - Interview
Pixelfondue - Live stream interview on youtube
ImagineFX Magazine 164 - Substance Painter Texturing Workshop
3D Artist Magazine 98 - Lighting For Games In Unreal Engine
3D Artist Magazine 107 - Quixel Suite Texturing For Games
3D Artist Magazine 109 - Unreal Engine 4 Pro Tips
3D Art And Design Annual Vol 2 - Lighting For Games In Unreal Engine
3D Art And Design Annual Vol 3 - Quixel Suite Texturing For Games
80Lvl Website Feature - Getting Into The Games Industry Interview
80lvl Website Feature - Creating Silent Hill Unreal Engine 4 Tribute Scene

New World Interactive - Insurgency Sandstorm - Lead Artist
Had a really great time working with James on "Insurgency Sandstorm". James is a great guy, always positive. He didn't need almost any supervision. His work was always up to specs and on time, he was instantly a great cultural fit and helped our production a lot. I'm looking forward to the day we work together again.

NMC Studios - NotMyCar - Executive Producer
James worked as a vehicle texture artist on notmycar for about 8 months – in that time, he proved to be a great asset to the team; he took direction and feedback very well, produced the requested work in a timely manner, and despite being in a different country/time zone, he was in regular communication with the team and made himself available for meetings and playtests as needed. I’d happily work with James again given the chance.