An industry experienced artist, based in Ireland. In the games industry for over 5 years now. My skills range from Modeling, Highpoly sculpts and PBR texturing. A versatile artist.
My work has been featured in both Triple A and indie titles. My style sways more towards realism and creating realistic content
Portfolio not always representative of current quality
due to NDA's.
GAMES CONTRIBUTED TO:
PlayerUnknown's Battlegrounds - PC/XBOX/PS4
Insurgency Sandstorm - PC/XBOX/PS4
Red Dead Redemption 2 - XBOX/PS4
Total War: Warhammer - PC
Firewall: Zero Hour - PS4
Postal 4 - PC
Ready Or Not - PC
Hitman 2 - PC/XBOX/PS4
Operation: Harsh Doorstop - PC
Sea Of Thieves - PC/XBOX
Dead Matter - PC
Black Mesa - PC
Pavlov VR - PC
Last Year: The Nightmare - PC
System Shock 3 - PC
Ground Branch - PC
S.O.S - PC
The Forest - PC/PS4
Splitgate: Arena Warfare - PC
NotMyCar - PC
Killing Horizon - PC
Eden Star - PC
Identity - PC
PokerStars VR - PC
Rollercoaster Legends - PC/PS4
Grip - Caged Element - PC/XBOX/PS4/SWITCH
CEO - Next Gen Dreams 3D
I had the pleasure of working with James for the last 12 months. He played a pivotal role in the expansion and development of the team. James is a very capable artist with a passion for the work if you need a senior on your team we can not recommend him enough.
Bluedrake42 - Youtube Personality / MicroProse
James has been a fantastic contractor to work with. Both punctual and professional, James has been a reliable developer for our projects.
New World Interactive - Insurgency Sandstorm - Lead Artist
Had a really great time working with James on "Insurgency Sandstorm". James is a great guy, always positive. He didn't need almost any supervision. His work was always up to specs and on time, he was instantly a great cultural fit and helped our production a lot. I'm looking forward to the day we work together again.
NMC Studios - NotMyCar - Executive Producer
James worked as a vehicle texture artist on notmycar for about 8 months – in that time, he proved to be a great asset to the team; he took direction and feedback very well, produced the requested work in a timely manner, and despite being in a different country/time zone, he was in regular communication with the team and made himself available for meetings and playtests as needed. I’d happily work with James again given the chance.
CEO - Raptor Lab - NDA
"Working with James has allowed us to greatly professionalize our production. The models he produced for the game infuses a great personality into the environments which helps the game to stand out which is exactly what we wanted.
In addition to the immense quality of his work, working with him was very pleasant. He was always responsive and enthusiastic which meant that even though we had mostly telecommuted we felt him as a full member of the team"
Gamkedo - Live podcast interview
GameDevAdvice - Live podcast interview
Northern Sound FM - Radio interview
Develop Magazine - August 2017 - Interview
Dublin Games Summit - Panel Guest
European Games Week - Keynote Guest
TN2 Magazine - Interview
The Indie Gamer Magazine - Interview
Pixelfondue - Live stream interview on youtube
ImagineFX Magazine 164 - Substance Painter Texturing Workshop
3D Artist Magazine 98 - Lighting For Games In Unreal Engine
3D Artist Magazine 107 - Quixel Suite Texturing For Games
3D Artist Magazine 109 - Unreal Engine 4 Pro Tips
3D Art And Design Annual Vol 2 - Lighting For Games In Unreal Engine
3D Art And Design Annual Vol 3 - Quixel Suite Texturing For Games
80Lvl Website Feature - Getting Into The Games Industry Interview
80lvl Website Feature - Creating Silent Hill Unreal Engine 4 Tribute Scene