My work has been featured in both Triple A and indie titles. My style sways more towards realism and creating realistic content although I equally enjoy creating stylized art.

Portfolio not always representative of current quality due to NDA's.

PlayerUnknown's Battlegrounds - PC/XBOX/PS4
Insurgency Sandstorm - PC/XBOX/PS4
Red Dead Redemption 2 - XBOX/PS4/PC
Dying Light 2 - XBOX/PS4/PC
Halo Infinite - XBOX / PC
As Dusk Falls - XBOX / PC
Ghostbusters: Spirits Unleashed - XBOX/PS5/PC
Rogue Company - XBOX/PS5/PC
Firewall: Zero Hour - PS4
Ready Or Not - PC
Postal 4 - PC
Hitman 2 - PC/XBOX/PS4
Operation: Harsh Doorstop - PC
IGI Origins - PC
'83 - PC
Dead Matter - PC
Pavlov VR - PC
Last Year: The Nightmare - PC
Ground Branch - PC
The Forest - PC/PS4
NotMyCar - PC
Killing Horizon - PC
Eden Star - PC
Identity - PC
PokerStars VR - PC
Rollercoaster Legends - PC/PS4


CKing - Principal Artist - Ghost Story Games 'Irrational Games'
I have worked with James over several years and have experienced his dedication, his follow-through,
and his commitment to excellence during this time. James has shown exemplary communication skills, a
flexibility to pick up, learn and to improve upon new workflows, as well as maintain a level of
professionalism and decency that anyone would welcome in their workplace. James has been both admired and respected at my studio. He has consistently demonstrated an ability
to rise to any challenges that he should face and the foresight to enlist support, research, or any
necessary additional resources to achieve the goals set out in our briefs. In conclusion, I would like to restate my strong recommendation for James Brady. I have no doubt he will make a strong addition to your team.

Stephen - Art Director - EYES OUT
Finding Freelancers you can trust is always a consideration when casting a net into the great-beyond of contract workers. Recently on our project we had some needs for completing hero props and not knowing anything more than my positive reaction from his artwork, I took the chance and got in touch with James. Immediately I got a sense that his commitment to the work in combination with his affable, easy going attitude would make this a fruitful decision.

In our initial discussion of reference materials and the special functions of the fictional prop involved, James absorbed all our needs, provided contributions and the work was executed in a timely and handsome manner. When we have more needs for high quality art with an attention to detail and polished legitimacy, I would love to once again have the pleasure of calling on James to lend his considerable talents.

Bryce - CEO - Next Gen Dreams 3D
I had the pleasure of working with James for the last 12 months. He played a pivotal role in the expansion and development of the team. James is a very capable artist with a passion for the work if you need a senior on your team we can not recommend him enough.

Brian - CEO - Monochrome
James required very little direction and turned out quality work in record time. He was very reliable and exceeded expectations by delivering what was asked as well as variations to choose from. He quickly gained the trust of our team and did not disappoint.

Bluedrake42 - Youtube Personality / MicroProse
James has been a fantastic contractor to work with. Both punctual and professional, James has been a reliable developer for our projects.

Vuk - Lead Artist - New World Interactive
Had a really great time working with James on "Insurgency Sandstorm". James is a great guy, always positive. He didn't need almost any supervision. His work was always up to specs and on time, he was instantly a great cultural fit and helped our production a lot. I'm looking forward to the day we work together again.

Matteo - Executive Producer - NMC Studios
James worked as a vehicle texture artist on notmycar for about 8 months – in that time, he proved to be a great asset to the team; he took direction and feedback very well, produced the requested work in a timely manner, and despite being in a different country/time zone, he was in regular communication with the team and made himself available for meetings and playtests as needed. I’d happily work with James again given the chance.


Gamkedo - Live podcast interview
GameDevAdvice - Live podcast interview
Northern Sound FM - Radio interview
Develop Magazine - August 2017 - Interview
Dublin Games Summit - Panel Guest
European Games Week - Keynote Guest
TN2 Magazine - Interview
The Indie Gamer Magazine - Interview
Pixelfondue - Live stream interview on youtube
ImagineFX Magazine 164 - Substance Painter Texturing Workshop
3D Artist Magazine 98 - Lighting For Games In Unreal Engine
3D Artist Magazine 107 - Quixel Suite Texturing For Games
3D Artist Magazine 109 - Unreal Engine 4 Pro Tips
3D Art And Design Annual Vol 2 - Lighting For Games In Unreal Engine
3D Art And Design Annual Vol 3 - Quixel Suite Texturing For Games
80Lvl Website Feature - Getting Into The Games Industry Interview
80lvl Website Feature - Creating Silent Hill Unreal Engine 4 Tribute Scene