Biography

James Brady is an experienced artist based in Ireland, with over a decade in the video games industry. He has contributed to a wide range of projects spanning both AAA and indie titles, with releases across Xbox, PlayStation, Nintendo Switch, and PC platforms.

He possesses a versatile skill set encompassing both realistic and stylized art styles, combining artistic ability with a comprehensive understanding of game art production pipelines. James is experienced in supporting and managing outsourcing workflows, providing confident leadership for both internal and external teams. He is highly knowledgeable in best practices for ensuring art assets are optimised and performant across both PC and console platforms and has experience adjusting to time-zone requirements within the Americas, Europe and Asia-Pacific.

His technical proficiency includes a broad range of industry-standard DCC tools such as Autodesk 3ds Max, Maya, Blender, Pixalogic ZBrush, Adobe Substance Painter, Photoshop and Marmoset Toolbag. In addition, he is experienced with production tools such as Jira, Hansoft and Shotgrid and collaboration tools such as Slack, Microsoft Teams and Discord. James is also well-versed in Unreal Engine 4 and Unreal Engine 5 alongside using source control solutions like P4V (Perforce), Xbox / PlayStation deployment tools like AccelByte and becoming a-custom to proprietary game engine requirements.

Portfolio may not be fully reflective of current work due to NDA's.

MOBYGAMES: https://www.mobygames.com/person/946453/james-brady/

GAMES CONTRIBUTED TO:

Red Dead Redemption 2 - XBOX ONE/PS4/PC
Mindseye - XSX/XSS/PS5/PC
Dying Light 2 - XSX/XSS/PS5/PC
Halo Infinite - XSX/XSS/PC
Borderlands 4 - XSX/XSS/PS5/PC/SWITCH 2
Life Is Strange: Double Exposure - XSX/XSS/PS5/SWITCH
Killing Floor 3 - XSX/XSS/PC/PS5
Insurgency Sandstorm - XSX/XSS/PC/PS5
GTA Online - XBOX ONE/PS4/PC
Risk Of Rain 2: Alloyed Collective - XSX/XSS/PC/PS5
Total War: Warhammer - PC
Ghostbusters: Spirits Unleashed - XSX/XSS/PS5/PC
PlayerUnknown's Battlegrounds - PC/XSX/XSS/PS5
Thick As Thieves - XSX/XSS/PS5/PC
SMITE - XSX/XSS/PS5/PC/SWITCH
Rogue Company - XSX/XSS/PS5/PC/SWITCH
Judas - XSX/XSS/PC/PS5
Luna Abyss - XSX/XSS/PC
Firewall Zero Hour - PS4/PSVR
Postal 4: No Regerts - PS5/PC
Sleep Awake - PC/XSX/XSS/PC
Springs, Eternal - PC

TESTIMONIALS:

Sebastian Livall - Head Of Art - BUILD A ROCKET BOY - MINDSEYE
I highly recommend James for his outstanding work as a Lead Prop Artist at Build a Rocket Boy. James was not only a beacon of positivity within the team but also demonstrated exceptional technical prowess in 3D asset creation and Unreal Engine. As the prop team lead, James played a pivotal role in enhancing team collaboration and workflow efficiency, contributing significantly to improving visual quality and technical implementation. His dedication and expertise make him a valuable asset to any team or project.

Brendan Cohoe - Technical Art Director - BUILD A ROCKET BOY - MINDSEYE
I had the pleasure of working with James at Build A Rocket Boy, where he served as the Lead 3D Props Artist. James is an exceptionally talented artist with a keen eye for detail. His work consistently elevated the visual quality of our projects with his creativity, expertise, and strong technical art knowledge. James's deep understanding of both the artistic and technical aspects of game development allowed him to create highly optimized assets without compromising quality. His technical art knowledge was invaluable in solving complex challenges, optimizing workflows, and ensuring smooth integration of assets into the game engine. Beyond his technical and artistic skills, James is a fantastic colleague who brings a positive attitude and a great sense of humour to the workplace. He is reliable, hard-working, and always willing to go the extra mile to ensure the success of the project. I highly recommend James for any team looking for a talented artist.

Matt Moore - Project Art Director - OTHERSIDE ENTERTAINMENT - THICK AS THIEVES
I had the pleasure of working with James on Thick As Thieves. Our team needed an experienced and skilled senior environment artist to create our distinctive automobiles. James was a great fit - he is a cheerful, clear communicator and he got through his tasks with minimal oversight.

Chad King - Principal Environment Artist - GHOST STORY GAMES (Irrational Games) - JUDAS
I have worked with James over several years and have experienced his dedication, his follow-through,and his commitment to excellence during this time. James has shown exemplary communication skills, a flexibility to pick up, learn and to improve upon new workflows, as well as maintain a level of professionalism and decency that anyone would welcome in their workplace. James has been both admired and respected at my studio. He has consistently demonstrated an ability to rise to any challenges that he should face and the foresight to enlist support, research, or any necessary additional resources to achieve the goals set out in our briefs. In conclusion, I would like to restate my strong recommendation for James Brady. I have no doubt he will make a strong addition to your team.

Bryce Szandro - CEO - PARAGON INTERACTIVE (External Partner) - JUDAS
I had the pleasure of working with James. He played a pivotal role in the expansion and development of the team. James is a very capable artist with a passion for the work. If you need a Senior member, we can not recommend him enough.

Tommy Alvarez - HEAD OF 3D & IMMERSIVE AT PARALLEL STUDIOS - SANCTUARY
James joined us at a pivotal moment during the production of Sanctuary, where we needed to rapidly spin up a brand-new, large-scale map from scratch. He hit the ground running, worked autonomously, and quickly brought structure and momentum to the effort. He was instrumental in championing and mentoring our outsourcing pipeline, ensuring high-quality output while keeping the team aligned and on schedule. His leadership and pragmatism were key in helping us reach the finish line successfully.

Andrew Kerschner - Art Director - TRIPWIRE INTERACTIVE - KILLING FLOOR 3
It's been a pleasure working with you and getting to know you. I've enjoyed your Eagerness, Positivity, and Willingness to help where needed and helping us create an amazing looking Game.

Jennifer Watters - Games Audience Marketing - AUTODESK
It has been a joy to work with James! He has collaborated on Autodesk articles and research. His expertise, knowledge, and willingness to collaborate have been incredibly helpful and inspiring to many.

Steve Gaynor - Co-founder - FULLBRIGHT - SPRINGS, ETERNAL
James has been super communicative and has jumped at the opportunity to acclimate to a new art style for the project. The quality of his deliveries is great, and he doesn't hesitate to incorporate feedback toward the game's visual goal. Looking forward to working with James more in the future!

Vuk Banovic - Art Director - NEW WORLD INTERACTIVE - INSURGENCY SANDSTORM
Had a really great time working with James on "Insurgency Sandstorm". James is a great guy, always positive. He didn't need almost any supervision. His work was always up to specs and on time, he was instantly a great cultural fit and helped our production a lot. I'm looking forward to the day we work together again.

Noah Kim - Founder/Creative Director - NEWKINO - COMPANY BRANDING
When searching for a 3D Artist for NewKino's rebrand, we weren't looking for just technical skill - we needed someone who would care about our vision as much as we did. James proved to be exactly that person. His intelligence, passion, and dedication to the project exceeded our expectations, as he poured himself into understanding and elevating our brand through every cinematic detail. James's proficiency with 3DS Max and Substance Painter, combined with his thoughtful process and ability to work seamlessly with our team of producers, art directors, and artists, helped transform our vision into reality. I look forward to our next collaboration.

Vladimir Pogossian - Art Director - UNDAUNTED GAMES - LAST YEAR
For the past few months, I've had the pleasure of collaborating with James. His work quality is among-st the highest, as every asset is meticulously crafted by adding subtle details where needed while keeping the cleanest topology. His professionalism and politeness towards us were a delight and appreciated.

Stephen Ratter - Art Director - EYES OUT - SLEEP AWAKE
Finding Freelancers you can trust is always a consideration when casting a net into the great-beyond of contract workers. Recently on our project we had some needs for completing hero props and not knowing anything more than my positive reaction from his artwork, I took the chance and got in touch with James. Immediately I got a sense that his commitment to the work in combination with his affable, easy going attitude would make this a fruitful decision.

In our initial discussion of reference materials and the special functions of the fictional prop involved, James absorbed all our needs, provided contributions and the work was executed in a timely and handsome manner. When we have more needs for high quality art with an attention to detail and polished legitimacy, I would love to once again have the pleasure of calling on James to lend his considerable talents.

Nik John - Co-Founder - ARES STUDIO - NDA
It has been an absolute privilege to collaborate with James on several internal projects. His exceptional expertise and mastery in workflow management are truly unparalleled. More than just contributing to our internal pipeline enhancements, James played a pivotal role in elevating our team's capabilities through comprehensive training and guidance. His leadership qualities and remarkable skill set make James a genuine asset to any organization

Connor Hill - CEO - DRAKELING LABS - OPERATION HARSHDOORSTOP
James has been a fantastic contractor to work with. Both punctual and professional, James has been a reliable developer for our projects.

Brian Comer - CEO - MONOCHROME GAMES - NDA
James required very little direction and turned out quality work in record time. He was very reliable and exceeded expectations by delivering what was asked as well as variations to choose from. He quickly gained the trust of our team and did not disappoint.

Matteo Marsala - Executive Producer - NMC - NOTMYCAR
James worked as a vehicle texture artist on notmycar for about 8 months – in that time, he proved to be a great asset to the team; he took direction and feedback very well, produced the requested work in a timely manner, and despite being in a different country/time zone, he was in regular communication with the team and made himself available for meetings and playtests as needed. I’d happily work with James again given the chance.

PUBLICATIONS:
James has been featured in 3D World Magazine, 3D Artist Magazine, ImagineFX, and the 3D Art & Design Annual. He has also appeared in podcast interviews on Spotify, Apple Itunes and Youtube such as GameDev Breakdown, Pixelfondue and GameDevAdvice. Additionally, his work has been highlighted online by platforms including 80 Level, Autodesk, and Develop.

3D Artist magazine issue: 107
3D Artist magazine issue: 138
Imagine FX UK magazine issue: 164
3D World UK magazine issue: 259
3D World UK magazine issue: 260
3D World UK magazine issue: 276
3D World UK magazine issue: 277
3D World UK magazine issue: 283
3D World UK magazine issue: 295
3D World UK magazine issue: 297
3D World UK magazine issue: 233
3D World UK magazine issue: 317
3D Art and Design Annual Magazine Volume 2
3D Art and Design Annual Magazine Volume 3
Autodesk Media & Entertainment - July 2024
Autodesk Media & Entertainment - September 2024
QUEST Magazine October 2025
Develop Magazine August 2017