3D Asset Art on Dying Light 2: Stay Human with Techland.
Daily duties on this project were:
• Highpoly to game-res for interactables.
• Setup of Shadowcatcher meshes, collision meshes etc.
• Ensuring all PBR Spec Gloss textures are compliant.
• Intergration to Techland’s C-engine.
• Material setup in Techland’s C-Engine.
All rights reserved to Techland S.A.
https://dyinglightgame.com/