Lead artist for Ghost Story Games via Next Gen Dreams 3D.

• Working Embedded with the studios Principal Environment Artist, supporting on AD-Hoc tasking along with Prop / Environment Art creation.
• Implementation and setup of content in Unreal Engine 4.
• Asset Creation utilizing midpoly workflow and trim materials. Creating unique props too.
• Managing external contractors for GSG via Next Gen Dreams 3D along with providing feedback, implementing their art to engine.
• Task Management and Time Management for external contractors, aligning with production via Hansoft.
• Utilizing P4V for source control.
• Blueprint creation and prefab integration.
• Alignment meetings with Ghost Story in relation to both contractual agreements and performance review calls.

All rights reserved to Ghost Story Games and Take Two Interactive.