Lead Artist on Judas, over-seeing Environment Art at CO-dev studio: Paragon Interactive, with Ghost Story Games.
Daily duties included:
• Midpoly Architecture Kit / Asset creation.
• Daily standup call with external contractors, reviewing work, providing feedback and integration to Unreal Engine 4.
• Translating feedback from GSG to our external contractors in relation to their tasking.
• Task creation and management for external contractors via Monday and Hansoft.
• Setup of set-dressing inside of procedural prefabs for the GSG level Art team.
• Documentation creation and housekeeping in relation to pipelines for Judas along with external contractor onboarding.
• Material Instance creation and integration of materials and polish in Unreal Engine 4.
• Ensuring all materials are PBR compliant and follow PBR validation rules.
• Reduction of Actor count and draw-calls by asset merging.
• Assigning Materials/Content to correct categories for procedural theme generation for Judas.
• Asset/Architecture kit optimization and collision / Manual lightmap UV’s.
• Working with production to plan/schedule work and ensure that time-sheets etc are updated and up to the minute.
• Unreal and P4V source art housekeeping.
Under Strict NDA.
All rights reserved to Ghost Story Games and Take Two Interactive.