Working directly embedded, with the studio’s principal artist on any ad hoc tasks and duties along with content creation + implementation, setup in engine for world level team and optimization on their next exciting IP. Includes asset creation along with utilizing midpoly workflow with existing trim sheets and such, both for props and architectural elements.
Other tasks involve handling external contractors and reviewing/QA’ing deliverables from contractors and providing feedback prior to submitting to Ghost Story Games via engine and source control.
This involves task management and time management for contractors tasks too. Utilizing Hansoft for task/time management and P4V for source control.
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